Thursday, August 20, 2020

Nvidia GeForce Graphics Driver 452.06 for Windows 10

Nvidia GeForce Graphics Driver 452.06 for Windows 10

 Nvidia GeForce Graphics Driver 452.06 for Windows 10

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Game Ready for Microsoft Flight Simulator
This new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Microsoft Flight Simulator. In addition, this release also provides optimal support for the World of Warcraft: Shadowlands pre-patch on the public test realm as well as for A Total War Saga: TROY and Tony Hawk's Pro Skater 1 + 2.
Fixed Issues in this Release

[Shadow of the Tomb Raider][DirectX 12]: The game may crash when launched if Hardware-accelerated GPU scheduling is enabled. [3037544]
[Death Stranding]: Texture corruption may be observed during gameplay on GeForce GTX 16/RTX 20 series GPUs. [200631405]
[Path of Exile]: Black square corruption appears around characters.[3038439]
[Sonic & All Stars Racing Transformed]: The game crashes when playing in a water level. [3028931]
[Forza Motorsport 7]: The game starts to stutter after racing a few laps. [3035005]
[Zhan Ge Jing Ji Chang]: Corruption occurs in the game when played in the Tencent mobile game simulator. [200631684]
Several games randomly freeze for a few seconds during gameplay. Affected games include Assassin's Creed Origins, Planetside 2, Assassin's Creed III, Assassin's Creed Odyssey, and Assassin's Creed Syndicate. [3038632]
The NVIDIA Control Panel does not display the native resolution of some HDTVs if the timings are invalid. [3060459]
Some displays may show a green tint when Windows Night Light is enabled. [3038686]
Snow appears on the display upon waking up the HDMI monitor. [3039265]
[Notebook][Turing] Display may show pixelated corruption on waking notebook from long display off [200633139]
Previous release notes:

Supports DirectX 12 Ultimate
Supports Vulkan 1.2
Supports hardware-accelerated GPU Scheduling.
Supports CUDA 11.0.
Application Profiles
Added or updated the following SLI profiles:
DCL - The Game (NVIDIA Turing GPUs and later)
Jiu Xiao
Monster Energy Supercross 2 - The Official Videogame (NVIDIA Turing GPUs and later)
MORDHAU (NVIDIA Turing GPUs and later
Overpass (NVIDIA Turing GPUs and later)
Planetside 2 (DirectX 11)
Sniper Elite V2 Remastered
Spyro Reignited Trilogy (NVIDIA Turing GPUs and later)
Surviving The Aftermath
System Shock (NVIDIA Turing GPUs and later)
The Fisherman - Fishing Planet (NVIDIA Turing GPUs and later
Warhammer Underworlds: Online
Wolcen: Lords of Mayhem
Fixed Issues:

[Just Cause 2]: The game does not detect CUDA files which results in missing "GPU Water Simulation" and "Bokeh Filter" settings. [2994570]
[Sea of Thieves]: Issues with game rendering occur. [200614095]
[Resident Evil 2 Remake]: The game may display random object and menu flickering. [2997880]
[Devil May Cry 5]: The game may display random object flickering. [2997814]
[Divinity Original Sin 2 - Definitive Edition]: The game experiences low performance when hardware accelerated GPU scheduling is enabled. [3009631]
[Notebook]: Windows Mixed Reality headsets may display jitter when connected to the HDMI port linked to the NVIDIA Optimus notebook integrated graphics. [2971312]
[G-SYNC]: G-SYNC does not work with DirectX 9 games if "Disable full screen optimizations" is selected. [2969897]
Display brightness increases while enabling GPU scaling. [200612966]
NVIDIA HD Audio may disappear after display goes to sleep. [2807732]
The cursor turns into a grey rectangle when playing YouTube 4K HDR videos. [3009602]
Windows 7 Issues

[Notebook][H-Clone]: With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. [200594188]
Windows 10 Issues

[Sunset Overdrive]: The game may display random green corruption if Depth of Field is enabled from in-game settings. [2750770]
[VR]: HDCP errors occur with Valve Index VR. [2967616]
[Call of Duty: Modern Warfare]: Color banding can occur in the game after enabling Image Sharpening from the NVIDIA Control Panel. [2889337/3028436]
[Call of Duty - Warzone]: Freestyle does not work. (200593020)
[Forza Motorsport 7]: The curb may display a black strip during a race on certain tracks. [2781776]
[Zombie Army: Dead War 4][Ansel/Freestyle]: The Ansel & Freestyle tabs are unselectable.[2810884]
[Tom Clancy's Rainbow Six Siege][Vulkan][G-SYNC]: When playing the game in Vulkan mode with G-SYNC enabled, flickering occurs after switching the game between full-screen and windowed mode.[200578641]
To work around, either disable G-SYNC or play using an API other than Vulkan.
[SLI][G-SYNC]: With multi-GPU and G-SYNC enabled, TDRs occur soon after launching an application. [200628981]
[Notebook][The Witcher 3 WILD HUNT]: The game remains minimized when DDS switch is set to Optimus and Automatic, and cannot be restored to full screen. [200628973]
[Notebook][H-Clone]: With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. [200594188]
[Notebook]: Some Pascal-based notebooks w/ high refresh rate displays may randomly drop to 60Hz during gameplay. [3009452]
[Notebook][G-SYNC]: Graphical corruption occurs when windowed G-SYNC+V-Sync is On while running applications in Clone/Duplicate mode. [200628911]
[Notebook]: LVDS-display goes blank upon rebooting the system after driver installation on some systems. [200627952]
Maximum Framerate
In the last Game Ready Driver, we introduced a new Maximum Framerate Setting into the NVIDIA Control Panel which allowed gamers to set the max framerate a 3D application or game can render. With the latest Game Ready Driver, we’ve incorporated community feedback asking for the limits to be extended. As a result, framerate limits can be as low as 20fps and can be raised as high as 1000fps.

Image Sharpening Improvements
Leveraging gamer feedback over the last few months, we have been continually improving the new image sharpening feature. With this latest version, you have the ability to toggle GPU scaling independent of whether image sharpening is enabled or disabled.

Variable Rate Super Sampling
We introduced a new VRSS feature…
Variable Rate Super Sampling (VRSS) is a new technique to improve image quality in VR games which uses NVIDIA Variable Rate Shading (VRS) to dynamically apply up to 8x super sampling to the center of the VR display when GPU headroom is available. In doing so, VRSS can improve image quality at the focal point of the eye while always maintaining the 90 FPS needed to deliver a smooth VR experience.

Share Freestyle Filters
Gamers can now import and export Freestyle/Ansel filters and take advantage of a new split screen filter to help showcase their improvements!

 

              Desktop 64-bit     

 

              Desktop 32-bit      

 

              Notebook 64-bit 

 

              Notebook 32-bit 

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